"I do think there's a different expectation for a game, even a team, when you've been third party and all of a sudden you become part of first party. Phil went on to talk about the additional expectations that come with being an Xbox first party developer, hinting that these expectations may have hurt the public perception of Redfall. "There's games that are in development when we acquire a studio, and there's things that are either really early in development or not even conceived yet, and I think we need to improve on engaging in games that are midway through production when they become part of Xbox." In short, Phil says that Xbox "needs to improve" on engagement with its development teams. Naturally, the discussion quickly moved to Redfall's launch and how Xbox might go about navigating its future releases, in order to avoid similar mistakes with other first party games. In a first appearance since the launch of Redfall, Xbox Boss Phil Spencer today featured on a Kinda Funny podcast to discuss the state of Xbox moving forward.
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